爱游戏:《星际争霸2》详解核弹作用,SCV可自动修理

1.Dustin在第8期BlizzCast上说到女妖是一个对地火力非常强的空中单位。女妖在对地攻击上有什么改动?比如女妖对蹑踪者是55开,还是女妖见到蹑踪者要跑路。
是的,女妖是一个对地火力强大的空中单位,但这并不意味着她无敌。举个例子,人类的马润和雷神或者异虫的刺蛇都是出色的地面反击单位。并且如你问题中所说,有闪烁技能的蹑踪者和有灵能风暴的高阶圣堂武士都可以很好的反击女妖。

2.异虫在菌毯上的移动和恢复速度都会加快。人类有医疗运输机,机械部队可以靠SCV来维修。你觉得让星灵部队在靠近水晶的地方护盾恢复速度加快这个主意怎么样?
目前星灵尖塔有护盾电池的功能,可以为附近的友军补充护盾值。尖塔需要消耗能量来释放这个有效的技能,这与你的建议是类似的概念。

3.你们有没有计划加入变异星灵?如果有的话,它将是一个什么样的单位?
基于游戏背景,星灵是不会被感染的。两族的混合会导致产生一个杂种。

4.关于录像的问题。你们是否会加入选手第一人称视角的录像功能?就像比赛时我站在他后面看他屏幕一样。
现在录像系统中加入了更多先进的功能和选项。当你在观看录像选定某个选手时,你可以选择观看这个选手在控兵、建筑、支出资源时的视角。此外,你可以选择所有选手的单位、部队、花费、生产和APM状态选项,在一个录像中来同时观看所有的状态。

5.当选定一队建筑按下两次热键的时候会发生什么?(比如4个巢穴)屏幕会移动到队伍中第一个巢穴的所在地方?还是指定地点?或者可能到所有建筑的交叉处?(重心)
当你圈定多个单位或者建筑为一组,并且这些单位或者建筑分散在不同地方时,选择队伍并按下两次热键,你的屏幕会直接移动到你选定的队伍中单位或者建筑最多的地方。如果在地图不同地方的单位或者建筑都一样多,你的屏幕会移动到离你当前位置最近的那个地方。

6.核弹的地位是怎样的?射程,释放时间,威力等等。延伸问题:在核爆炸后空气会不会在一段时间内被污染(10-20秒)并且对单位产生影响。
你可以在幽灵研究院中花费60秒制造一颗核弹。制造完成后,一名幽灵可以对一个目标地区释放核打击,将会对一个大范围内的敌人造成300伤害(对建筑物+200)。在释放核弹与核弹打击到目标之间会有一段时间,这期间内幽灵必须存活。核爆炸后地面和空气都不会有污染。

7.几个SCV可以一起修理建筑。那么他们为什么不能一起造东西呢?延伸问题:SCV有没有“巡逻修理”的技能(或者计划加入)?
为了游戏平衡,SCV不能够一起造同一个建筑。SCV可以一起修理受损的建筑或者机械单位,当然也会花费更多资源。不过,SCV还真有自动修理能力,所以当你给SCV下达巡逻指令后,自动修理就被激活了,巡逻中的SCV会自动修理他附近的建筑或者单位,然后继续巡逻。

8.关于星灵空投的问题。我们可以经常看到星灵玩家空投金甲虫。现在没有这个单位了,我们就投黑暗圣堂武士,因为巨像对于工蜂/SCV/探针的杀伤力太弱了(这个结论是经过观看很多战斗视频后得出的)。星灵还有什么别的玩意可以空投吗,还是星灵的这个战术组成被排除了。
巨像可是同星际1中金甲虫一样的出色的农民猎杀者。巨像每次攻击都会射出2炮,每炮造成23溅射伤害,所以它一次攻击就能干掉探针和工蜂,两次攻击干掉SCV。如果星灵玩家想通过杀农民来骚扰对方经济,用次元棱镜空投巨像到对方基地是一个可行的选择,当然黑暗圣堂武士也是极具破坏性的。

原文:

StarCraft II Exclusive Fansite Q&A

1. Dustin said on BlizzCast #8 that the Banshee is a very powerful air-ground unit vs. ground defenses. What are the chances of Banshees against ground units? For example is it equal 5 Banshees against 5 Stalkers or the Banshees have to run if they notice Stalkers.
Yes, the Banshee can be a very strong anti-ground air unit but it is definitely not unstoppable. For example, Marines and Thors can be great ground counter units for Terran and Hydralisks for Zerg are also good. And just like the example in the question, Stalkers with blink ability and High Templars with psionic storm can be counter Banshees as well.

2.Zerg can move and regenerate faster on creep. Terrans have medivac, the mechanical units can be fixed by SCV. Do you think that is a good idea for Protoss to regenerate shields faster when they are near pylons?
Protoss currently has the Shield Battery ability on the Obelisk, which recharges the shield of the target friendly unit or area. This is an active ability that drains energy from the obelisk, but is a similar concept to the one suggested.

3. Do you have any plans for Infested Protoss? If yes, what sort/kind of unit will it be?
Based on the lore, the Protoss do not become infested. The combination of the two result in a hybrid race.

4. Question is about replays. Do you plan to create a feature to see what that player saw during the battle? It’s like if I was behind him while he was playing and I was watching his screen.
There are more advanced functions and options implemented in the current replay system. If you select a certain player in the replay, you can opt to see that player’s camera while he or she is controlling units, buildings, and spending resources. Additionally, you can select the options for all players’ Units, Army, Spending, Production, and APM status to view all statuses simultaneously in a replay.

5. What will happen when we double push a hotkey of a group of buildings? (4 lairs for example at one hotkey) Our screen will move to the first lair in a group? Or to set point of all or maybe to the point where everything crosses? (Point of gravity)
When you designate multiple units or structures as a group and the units or structures are spread out in different places, selecting the group by double pressing the hotkey, your screen will go directly to the place that you have the largest amount of consolidated units or structures first. If you have the same amount of units or structures on different positions of the map, your screen will go to the closest one to your current location.

6. What is the status of a nuke? Range, cast time, power etc. And sub-question: will the air be contaminated for some time (10-20 seconds) and affects the units after the blast?
You can arm a silo with a Nuke at the Ghost Academy and it will take 60 seconds. Upon completion, a Ghost can call down a nuclear strike at a target location dealing up to 300 (+200 structures) damage to enemies in a large radius. There will be a period between the casting of the Nuke until the Nuke actually hits its target, in which the Ghost must stay alive. There will be no contamination for the ground or the air after the blast.

7. Several SCVs can repair buildings together. So why can’t they work together to build a new one? Sub-question: Does SCV have an ability (or is it planned) ‘Patrol and repair?’
In order to keep the game balanced, SCVs aren’t able to build structures together. SCVs can repair the damaged structure or mechanical units together, while also costing more resources. However, the SCV does have an auto-casting repair ability, so when you give a command to a SCV to patrol while auto repairing is activated, the assigned SCV will repair the structures or mechanical units around it automatically and will continue their patrol.

8. Question about Protoss drop. We can see that Protoss players often do reaver drops. Now when we don’t have this unit, we can drop Dark Templars, because Colossus are too weak for killing drones/SCVs/Probes (it’s a conclusion after watching many battle videos.) Is there any alternative tactic of drops by Protoss, or this element of a Protoss game was excluded.
Colossus is as great of a worker killer as the Reaver in the original StarCraft. The Colossus has 2 attacks with 23 damage each and gives splash damage, so it can kill drones and probes with a single shot and SCVs with two shots. If the Protoss player is trying to harass the enemy’s economy by killing workers, dropping Colossi from the Warp Prism right next to their base is a possible option, while Dark Templars can also be very devastating as well.
 

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